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1.
24th International Conference on Human-Computer Interaction, HCII 2022 ; 13518 LNCS:62-73, 2022.
Article in English | Scopus | ID: covidwho-2173818

ABSTRACT

Tourism has a substantial impact on the economy of different regions of the world such as Latin America, however due to the health crisis generated by COVID-19 this sector has been one of the most affected, for this reason, different investigations have been carried out focused on solving the problems generated by the pandemic. Therefore, it has become necessary to implement new technological alternatives that allow promoting alternative tourism;for example, take virtual tours of different tourist attractions with the help of virtual or augmented reality. In this article we present a proposal for a virtual reality application focused on promoting tourism in Peru using a user-centered design. To make this proposal, an analysis of tourism in Peru was carried out, analyzing the impact of the pandemic in Peru and the most visited attractions in the city of Arequipa to select the scenarios to be virtualized. An important aspect of the proposed is the creation of a user-centered design, for which a set of functions focused on users was proposed, such as the use of a map to select the tourist attractions to visit, showing updated information of the tourist attractions, the use of multiple methods of movement in virtual reality environments and a camera that allows taking pictures when navigating the virtual scenario. © 2022, Springer Nature Switzerland AG.

2.
24th International Conference on Human-Computer Interaction, HCII 2022 ; 13518 LNCS:46-61, 2022.
Article in English | Scopus | ID: covidwho-2173817

ABSTRACT

Photogrammetry, streaming, virtual reality, and augmented reality are technologies that are having a great impact in fields such as education, medicine, video games, and lately in tourism, especially in recent years due to the COVID19 pandemic;however, the area of tourism had limitations in terms of face-to-face tourism, but thanks to the use of the aforementioned technologies, it has been possible to virtualize the interactions of the users. In this work, we have carried out a review of applications of photogrammetry, streaming, virtual and augmented reality focused on the area of tourism. Which were found through a systematic review of the literature focused on the use of these technologies as tools for the generation of immersive environments for tourist sites. The objective of this work is to serve as a basis for future research focused on virtualizing tourist sites;That is why we focused on the following topics (1) the application of these technologies to tourism in related works, (2) the advantages and disadvantages in the use of these technologies, (3) the problems that these technologies present and how they would be solved and (4) future work. After conducting the research review, we have been able to confirm that photogrammetry, streaming, virtual reality, and augmented reality can be used effectively to generate an inmersive interaction between the tourist and the tourist site in a virtual way, but it is still necessary to take considerations about its use. © 2022, Springer Nature Switzerland AG.

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